AI Insights · Timothy · July 2025
Top Boxing Games in Kuwait: Q2 2025 Performance Overview
Explore the performance of the top boxing games in Kuwait for Q2 2025, with insights on downloads, revenue, and active users from a unified platform.
In the second quarter of 2025, the top boxing games in Kuwait have shown varied performance across downloads, revenue, and active users. Based on data from Sensor Tower, here’s a detailed look at the trends for each application.
WWE SLAM by Topps® Card Trader experienced a fluctuating revenue trend, peaking at around $617 in early April before tapering off to $260 by the end of June. Downloads remained minimal, with a slight increase in late May reaching 7. Active users saw a slight increase, moving from 1 to 3 users during the quarter.
WWE Mayhem demonstrated a consistent increase in weekly revenue, culminating at $203 in late June. Downloads were strong, with a high of 249 in mid-May, while active users remained stable around 1.3K throughout the quarter.
Boxing Star: Boxing Fight Game showed a moderate revenue increase, reaching $234 in April. Weekly downloads were steady, peaking at 74 at the end of June. Active users remained around 137, showing a gradual climb over the quarter.
Real Boxing 2 had a relatively stable revenue, with a peak of $118 in mid-April. Downloads peaked at 208 in the final week of June, while active users ranged from 750 to 869, indicating consistent engagement.
Lastly, Burrito Bison: Launcha Libre experienced modest revenue, peaking at $116 in mid-May. Downloads remained low, with a slight peak of 45 in early May. Active users fluctuated, ending the quarter with 48 users.
For more detailed insights and analysis, visit Sensor Tower.